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Oh, and you also don't have money to burn. These exciting features enable a range of applications from the hottest 3D games to full-screen, 30fps DVD playback.Ī family PC has to be a real crowd-pleaser: your son wants fast, thrill-packed 3D games your daughter is developing a talent for computer artwork your wife has a black belt in Internet browsing and you enjoy watching the occasional DVD movie. The RIVA TNT2 delivers the industry's fastest Direct 3D acceleration, leadership VGA, DirectDraw and video performance. In addition to DirectX support, the RIVA TNT2 provides a complete high-performance professional-grade OpenGL ICD, included in the standard software package. The RIVA TNT2 meets all the requirements of the mainstream PC graphics market and Microsoft's PC'98, PC'99, DirectX 6.0 and 7.0 initiatives. The RIVA TNT2 is the fastest true-color accelerator with Digital Flat Panel and AGP 4X support. The RIVA TNT2's 32MB frame buffer, 32-bit color pipeline, and 32-bit Z/stencil buffer deliver unsurpassed quality and performance. Its TwiN Texel (TNT) architecture is the world's fastest 128-bit 3D processor that delivers 2 pixels/clock and single-pass multi-texturing. The RIVA TNT2 sets the standard for high-performance 3D processors. It's important to note that Aureal's Vortex2 SQ3500 Turbo sound card (powered by the Vortex 2 chipset and a Motorola DSP) will hardware-accelerate all features of A3D 3.0ĭoes it mean all vortex 2 cards except diamond fully support all of a3d 3.0 features including a3d 3.RIVA TNT2 M64 - based on the RIVA TNT2 core, this chip's 64-bit memory interface provides a cost-effective frame buffer solution for mainstream desktops. So the diamond mx400 doesnt support a3d 3.0 reverb then? Aureal's geometric reverb will work on current Vortex 2 cards, as well as automatically translate to EAX or I3DL2 if a sound card does not support A3D 3.0 reverb (such as on the SB Live! or Diamond MX400). Reverb: The sum of all late order reflections.
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Now, MP3 files can be used, reducing the space used by audio files and increasing their quality. MP3 playback: Previously, audio streams for 3D audio had to have been WAV files. To more accurately model these sources, they can now be defined as volumetric sound sources, positioning them better. will actually stretch out or extend in various areas.
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But some sources will not "reside" in a single point flowing water, wind, crowd cheers, etc. This is usually done via a point source: the point where the source is. Volumetric Sound Sources: When developers define an audio file to a sound source, the sound source must have a location so that it can be rendered in relation to the listener. I don't think any of the modern drivers or cards have the support anymore.Ī3D 3.0 takes this to the next level by adding additional features: It came as a driver update.Ĭreative only ever implemented A3D 1.0 and did so rather poorly. All cards that use the Vortex 2 sound chip support A3D 3.0.
